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Manual

Download / Install


No installation required. Just download everborn.run and run it:

./everborn.run
or
sh everborn.run

If you have a $HOME/.everbornrc, comment out the basedir entry.


Startup

The game accepts the following command line parameters:
  • dedicated Non interactive dedicated server, spawns a game automatically.
  • box Working environment of the upcoming Box interface.
  • blo Block Viewer, to view all race's units.
  • xml Outputs all spells in XML format on stderr.
  • any other console command, space is not allowed, use equal sign or comma instead.
Also, the game will search for a .everbornrc in your home directory. The file can contain any command, one per line.
For example, to run the Block Viewer in a 800x600 windowed screen:

./everborn.run blo screen=w800x600

Or, for making the game always run fullscreen 1024x768, create a $HOME/.everbornrc containing just the following line:

set screen 1024x768



Console

Once the game is up and running in graphics mode, pressing F8 will spawn the drop down console.
This is important since Everborn's graphical interfaces are often not completed, any many functions can be issued only through the console.
To obtain a list of the available commands, type help.
To obtain informations about a specific command, type help [command].
Also, the command set with no parameters will display the list of available environmental variables.

There's not yet a spellbook, so to launch spells the command cast is used instead.



Main Menu

Press the HostGame button to create a new game and let your friends join.
The JoinGame button actually joins to localhost, to join to another server use the console command join [ip address].
The Training and Options buttons do nothing, and the Exit button, well... exits!



Multiplayer Menu

Once you have created or joined a game, you'll be in the Multiplayer Menu.
On the left there's the list of the players.
You can change your name and color with the respective commands.
When all the players have pressed the Ready button, the game starts and the players are taken in the Pick Menu.



Pick Menu

Here you choose your race and your starting picks.
You will start with 6 picks, so if you choose less the remaining will be assigned to you randomly.
If you choose only one or zero picks, you will receive a bonus pick!

Picks can be magic books or special abilities.
Each book contains unique spells: if you choose many books of the same realm, you will receive a bonus on spells of that realm.

But beware!
Each pick is unique, and if another player selects it, it may end up that neither of you will actually receive it.
If you really want a specific pick, you may want to select it twice or more: if you turn out to be the one that selected it most, you will receive it.
Choose wisely, and try to guess you opponents' minds.

Once you press the Done button, you will be taken in the Overland Menu.



Your Wizard

As soon as you enter the Overland Menu, you are shown a window with the summary of your wizards' traits.
You can see the list of picks you have actually received, as well as:
  • your Skill: the more you have, the more spells you'll be able to cast at each turn.
  • the spell you are currently casting.
  • the spell you are currently researching.
To see the Mirror again, press F2.



Overland Menu

This is the main menu of the game.
The main view shows the known map, red squres are the ones you haven't yet explored and the foggy ones are those you cannot see because you have no units nearby.
In the center, there's your starting city and starting troops, as well as your own wizard.

At top left of the menues there's the player list.
Players that have already called for Next Turn will be blinking.
The more a player waits after pressing Next Turn, the more research bonus he will receive.

At top right, you will see your gold reserve (left) and gold per turn income (right), magic power reserve (left) and per turn income (right) and your food income (food cannot be stored).

At bottom left, the minimap shows you the whole world.

The panel at bottom center shows all the troops in the map square currently selected: you can group and ungroup them, and tell them to move around: make sure some units are selected and right click on the map square you want to move them to; most units cannot move in the water, in forests or high mountains.

The right bottom panel contains some more options.
The first row of buttons are special actions that the currently selected troops can take, like razing the city where they are.
Settlers can settle in the city where they are or go creating a new city somehwere else.

The second row is for entering in the SpellBook and Pwr menues, that are currenlty unimplemented.
The PSwitch button is used to switch to the mirror plane or to make shift between a plane and the other units that are capable of it.
Pressing the ALT key will also show you the other plane.

Click on your city to enter the CityMenu.
When you're done moving your troops and managing your cities, press the NextTurn button.



City Menu

The city menu gives you a overview of a city.
The long bar on the top shows you the city's population: they can be farmers, that produce food, workers that provide manpower to build things, and rebels that do nothing.

Below the population bar, the box on the left shows current city output of food, gold, manpower, magic power and research.
...


Production Menu




Battle Menu

Use ALT to force your ranged attack units to attack melee: useful to save ammunition or in case a ranged attack would be less effective.


Movement




Resources




Spells




Combat