RETORT.TXT by Francesco Orsenigo Updated 6 August 2002 Xarvh Documentation: http://freeweb.lombardiacom.it/xarvh/ This file describes all the retorts available to Realm Wizards. Runic Wizards Retorts will be added soon. 'R:' stands for 'Requirement' and tells what is needed to access the retort. ALCHEMIST R: None. - Magic weapons to all normal units. - Full share between gold & mana. - Every city with a library is allowed to build an Alchemist's Guild. #ANNIHILATOR R: 3 Chaos Spellbooks - Doubles direct attack spells damage. - +50% to Wizard Range attack. - +30% in direct attack spells research. ARCHMAGE R: None - Initial skill +10. - +100% Bonus on all mana spent to increase Skill. - Doubles spell chance to resist vs. dispel. ARTIFICER R: None. - Start with Create Arifact and Enchant Item spells. - Halves Create Artifact & Enchant Item csting cost. - Higher limit for artifact stats. LIGHTLORD R: Requires 2 Life SpellBooks - Doubles mana obtained from religious buildings. - Doubles unrest reduction from religious buildings. - Raises all heroes and normal units loyalty. CHANNELLER R: None. - Halves manteniance spell cost. - No distance multiplyer for spell cost. CHARISMATIC R: None. - Diplomacy bonus with cities. - Halves purchase cost (Mercenaries/Heroes/Items). - Increases number of cities controllable with reasonable unrest. CONJURER R: None. - Can summon every unit in combat as well as in overland. - Halves summoned creatures manteniance cost. - Halves summon spell casting and research cost. DARKLORD R: Requires 2 Death SpellBooks - Doubles mana obtained from religious buildings. - Doubles unrest reduction from religious buildings. - Raises all heroes and normal units loyalty. FAMOUS R: None. - Start with 10 Fame. - Doubles chance of hiring heroes and mercenaries or purchasing items. CHAOSLORD R: Requires 3 Chaos SpellBooks. - Doubles mana obtained from Chaos Nodes. - Doubles Chaos spell chance to resist vs. dispel. - Halves Chaos spell casting and research cost. NATURE MASTER R: Requires 3 Nature SpellBooks. - Doubles mana obtained from Nature Nodes. - Doubles Nature spell chance to resist vs. dispel. - Halves Nature spell casting and research cost. SORCERY MASTER R: Requires 3 Sorcery SpellBooks. - Doubles mana obtained from Sorcery Nodes. - Doubles Sorcery spell chance to resist vs. dispel. - Halves Sorcery spell casting and research cost. MYRRAN R: None. - Start on Myrror with Myrran Race. NODES MASTER R: 1 SpellBook of Sorcery, 1 of Chaos, 1 of Nature. - Doubles mana obtained from nodes. - Spells are immune to node's dispel. - Knowledge of all nodes positions in all planes and their power. RUNEMASTER R: None. - The player can choose Runic picks, and have Runic Magic. - The player can choose retorts reserved to Runic Wizards. - Halves Arcane spell casting cost. SAGE R: None. - +50% research in all six realms. - Sage forecasts global events. - Can research location of Ancent Items. WARLORD R: None. - Level Up for all normal units. - The Wizard itself has Leadership. - Increases Wizard Melee stat by +10. [EOF]